![]() The structure of Resource.cfg file allow you to create up to 5 levels of subdirectories into the Mods folder. ![]() ![]() Btw, if you have problems and the game doesn't load your custom contents, try to move it together with Mods folder to Programs/Electronic Arts/The Sims 3 World Adventure. You don't need to move this file into Programs/Electronic Arts/The Sims 3 World Adventure folder, the game read it even if placed into Programs/Electronic Arts/The Sims 3. This file is compatible with World Adventure. The Sims 3.app > Contents > Resources > transgaming > c_drive > Program Files > Electronic Arts > The Sims 3. The path to find the right folder should be something like this Resource.cfg file is the same and both the folder where insert it is the same. package files, is an additional file you have to download and cannot be found in the game. SP1: High End Loft Patch 3.0 is equivalent to base-game Patch 1.9. The Resource.cfg file we are referring to for the installation of. The release of each Pack has a corresponding Patch-Level: EP1: World Adventures Patch 2.0 is equivalent to base-game Patch 1.5. Keep Resource.cfg from your desktop and insert it on Programs/Electronic Arts/The Sims 3 Expansion and Stuff pack Patch Levels have an equivalent base-game Patch to which they are compatible. ![]() Usually it should be on Programs/Electronic Arts/The Sims 3 of the hard drive where you've installed the game (default is C:). WHERE IS INSTALLED not in the saves folder on Documents.
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